Switchblade Systems Turnkey Virtual Production System
Aximmetry+Unreal Dual Engine Virtual Studio Production Workstation
Highlights:
-  - Switchblade LPU4 short-depth rackmount system with Aximmetry Broadcast DE software (1 year of updates)
 
-  - Supports up to 3 fixed/tracked 1080i60 SDI cameras, 2 fixed/tracked 1080p60 SDI cameras or 1 fixed/tracked 4Kp30 camera, 1x SDI/NDI output
 
-  - 20-core Intel Core i7 CPU
 
-  - NVIDIA GeForce RTX 4080 SUPER GPU
 
-  - 64GB DDR5 RAM
 
-  - 1TB SSD
 
-  - Dual 2.5 GbE network ports
 
-  - Windows 11 Pro
 
Includes HTC VIVE Mars CamTrack
VIVE Mars CamTrack is a solution that integrates VIVE Tracker (3.0), SteamVR Base Station 2.0, and a suite of other devices and tools to help you incorporate VR tracking technology into your virtual production projects.
This bundle includes:
-  - (5) 3D virtual sets by VirtualSetWorks for Unreal Engine and Aximmetry
 
-  - VIVE Mars touch screen processing unit
 
-  - (2) SteamVR Base Station (2.0) room tracking devices
 
-  - (2) VIVE Tracker (3.0) object position trackers
 
-  - (3) Mars Rover camera data acquisition devices
 
-  - Calibration kit
 
-  - Power and data cables
 
Mars CamTrack Solution Highlights
-  - Plug-and-Play, fast setup, no installation required.
 
-  - One-click to reset origin.
 
-  - Robust wiring to minimize latency.
 
-  - Friendly camera calibration kit.
 
-  - Multi-cam tracking, support up to 3 Rovers.
 
-  - Genlock / timecode (LTC) sync support.
 
Mars Technical Specifications
Dimension
196 x 134 x 65 mm
Weight
1.4 KG
Display
7” LCD touch screen
Connections
-  - BNC for Genlock
 
-  - 3.5mm audio jack for Timecode
 
-  - 3x RJ45 PoE port for Rovers (up to 3 Rovers supported)
 
Protocol
Unreal Live Link / FreeD
Encoder Support
-  - Mars FIZTrack
 
-  - LOLED Indiemark 2
 
Aximmetry Broadcast DE Virtual Production Software
Core Features
-  - Real-time 2D/3D rendering
 
-  - Real-time post-processing, effects, color correction, LUT
 
-  - Advanced 3D graphics: HDR, Depth of Field, shadows, reflections, refraction
 
-  - Choice of using Aximmetry native 3D engine or Unreal Engine
 
-  - Support of DLSS, ray tracing, RTXGI when using Unreal Engine
 
-  - Virtual studios: -  - Advanced chroma keying
 
 -  - Multiple virtual cameras with editable motion paths
 
 -  - Customizable virtual camera and broadcast control interfaces
 
 -  - Virtual lighting of live actors
 
 -  - Live actors cast real-time shadows, reflections, refraction
 
 -  - Support of experimental camera tracking using Antilatency, HTC Vive, Intel Realsense etc.
 
 
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- Virtual studios: 
-  - Rendering in arbitrary resolutions up to 8K
 
-  - Multiple simultaneous video outputs to monitors, projectors, LED walls etc. via HDMI/DVI/DisplayPort
 
-  - Live streaming output directly to YouTube, Facebook and Twitch or any platform supporting RTMP streaming
 
-  - Capturing multiple simultaneous video inputs via HDMI/DVI, USB imaging devices, up to 4K
 
-  - Multiple simultaneous input video/image files and image sequences
 
-  - Most of the popular video/image and professional studio formats are supported
 
-  - Highly flexible node-based graphics programming interface
 
-  - Real-time node-based scene editing
 
-  - Seamless integration of Unreal Engine projects into the node-based interface
 
-  - Real-time curve-based timeline and animation editing
 
-  - 2D/3D objects and any rendering parameter can be animated via keyed curves
 
-  - Controlling any event or rendering parameter via touch screen, mouse, keyboard, GPIO, OSC, MIDI, DMX/ArtNet
 
-  - Controlling attached devices from Aximmetry via GPIO, OSC, MIDI, DMX/ArtNet
 
-  - Can be operated as a satellite (slave) in a Multi-Machine configuration where at least one machine has a Broadcast Edition license
 
-  - Customizable on-stage/broadcast control interfaces
 
-  - Customizable touch screen control surfaces
 
-  - Importing 3D objects and scenes with materials and animations from COLLADA or FBX format
 
-  - Custom material/post-processing shaders can be created in node-based editor
 
-  - Node-based particle systems and effectors
 
-  - Mapping: projection onto complex surfaces using grid-based distortion and shape masking
 
-  - Keystone correction
 
-  - Creating panoramic views using multiple projectors with edge blending
 
-  - Multi-projector/mapping shows can be modelled/previewed within the editor
 
-  - Rendering with arbitrary frame sizes and frame rates
 
-  - Recording outputs into video files/image sequences
 
Additional Features in BROADCAST
-  - SDI / NDI Extension: -  - Multiple simultaneous live input sources via SDI / NDI (SD/HD/4K)
 
 -  - Multiple simultaneous video outputs via SDI / NDI (SD/HD/4K)
 
 -  - Unlimited SDI / NDI video inputs/outputs
 
 
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- SDI / NDI Extension: 
-  - Network Extension: -  - Aximmetry can be integrated into an existing studio control system using its HTTP command interface
 
 -  - Access of RSS feeds, images and any XML/JSON data content on the web via HTTP
 
 
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- Network Extension: 
-  - Broadcast Extension: -  - Support for professional camera tracking systems
 
 -  - Support for standalone zoom/focus encoders
 
 -  - Camera lens calibration tools
 
 -  - Mixing real and virtual camera motion
 
 -  - Augmented Reality support
 
 -  - LED wall based virtual production
 
 
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- Broadcast Extension: 
-  - Multi-Machine Extension: -  - Synchronized running of Aximmetry on multiple machines using a single control interface
 
 -  - Higher number of camera inputs can be distributed among multiple machines
 
 -  - Higher number of display / projector outputs can be distributed among multiple machines
 
 -  - Each machine in the network requires the purchasing of a separate license. For the control machine a Broadcast Edition license is required, but satellite (slave) machines can be operated with smaller edition licenses as well (with the accordingly diminished feature sets)
 
 
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- Multi-Machine Extension: 
-  - Multi-GPU Extension: -  - Linked mode: Loading of a complex SDI output rendering can be distributed among multiple GPUs.
 Independent mode: Outputs of a multi-display/multi-projector show can be rendered on different GPUs.
 
- Linked mode: Loading of a complex SDI output rendering can be distributed among multiple GPUs.
 -  - Note: Multi-GPU feature cannot be used with Unreal scenes
 
 
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- Multi-GPU Extension: 
-  - Database Access and Plugins: -  - Direct access of SQL databases
 
 -  - Meteo plugin: Graphic elements and tools specialized for weather reports, importing meteorology data from GRIB, NetCDF, radar etc. formats
 
 -  - Astro plugin: Astronomical/astrological calculations, 2D/3D imagery of celestial systems and objects
 
 
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- Database Access and Plugins: 
-  - Aximmetry Calibrator: -  - An easy-to-use lens/tracking calibration software for users working with various game trackers and object tracking devices that do not have their own lens calibration system. Accurate results for fixed or zoom lenses.
 
 -  - Measures the parameters of a lens (lens distortion, FOV, etc.), which is necessary if camera tracking is used.
 
 -  - Measure where and in which orientation the tracking device (sensor) is attached to the camera for accurate results.
 
 
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- Aximmetry Calibrator: 
 
 
 
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
 
 
  
  
  
  
  
 
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